Room-art prototype pass
Replaced the temporary room placeholders with compressed WebP versions of actual Chantilly room art and wired the optional demo to a larger mansion route graph.
Kadabra presents
A work-in-progress mansion mystery prototype.
You arrive at a manor where the rooms, doors, clocks, and guests all seem to know something before you do. Chantilly is being built as a readable, character-driven mystery with point-and-click movement and mansion navigation.
This page keeps the public pitch simple. The interactive prototype is available, but it stays behind a button so visitors can choose when they want to play with the room system.
No public download yet. For now, Kadabra has a browser-based interaction sample so visitors can test the feel without installing anything.
Optional interactive preview
Click or tap the room to walk. Use the door labels or map to change rooms.
A small gallery first. The larger interactive map only opens when someone asks for it.
Replaced the temporary room placeholders with compressed WebP versions of actual Chantilly room art and wired the optional demo to a larger mansion route graph.
Adjusted spacing, tap targets, image sizing, sticky sidebar behavior, and the demo layout so desktop and mobile both stay readable.