Kadabra Games

Kadabra presents

Chantilly Demo Preview

A work-in-progress mansion mystery prototype.

Game preview

Chantilly Grand Entrance Hall room art
Actual in-game room art from the mansion prototype.

About the game

You arrive at a manor where the rooms, doors, clocks, and guests all seem to know something before you do. Chantilly is being built as a readable, character-driven mystery with point-and-click movement and mansion navigation.

This page keeps the public pitch simple. The interactive prototype is available, but it stays behind a button so visitors can choose when they want to play with the room system.

  • Explore a connected subset of the mansion using real room art from the build.
  • Click-to-walk movement with directional character sprites.
  • Door hotspots, room previews, and a compact mansion map.
  • Butler and Lady sprites available as optional playable previews.

Prototype access

No public download yet. For now, Kadabra has a browser-based interaction sample so visitors can test the feel without installing anything.

Screenshots

A small gallery first. The larger interactive map only opens when someone asks for it.

Development log

Room-art prototype pass

Replaced the temporary room placeholders with compressed WebP versions of actual Chantilly room art and wired the optional demo to a larger mansion route graph.

Responsive polish pass

Adjusted spacing, tap targets, image sizing, sticky sidebar behavior, and the demo layout so desktop and mobile both stay readable.