Use case: illustration-story. Asset type: Iron Litany gameplay art-direction plate for a future authored 3D scene. Edit the supplied overhead gameplay screenshot as a faithful camera/layout reference. Preserve the isometric camera, tank footprint, service paths, central rotating gun breech, rear three-cylinder motive engine, shrine, right-side coolant equipment, four crew positions, and the narrow outside windows. Improve the visible world only: make the priest a severe adult crimson-robed augmetic engineer with a weighted layered habit, functional bionic arm and ritual tool; make the loader a distinct muscular adult in soot-dark work gear physically bracing a heavy bronze shell at the breech; give commander and gunner role-specific silhouettes. Rebuild the engine and breech with plausible cradles, joints, bearing housings, guards, fasteners, oily steel, old bronze, worn cloth, parchment and candle wax. Dark 1990s pre-rendered dungeon-game look in deliberate low-resolution pixel clusters, serious and brutal, dense but legible, directional amber work light in connected shadows, selective metallic glints, soot and grime only at plausible contact and heat areas. Outside glimpses show ruined battlefield movement as one coherent world. Keep the existing HUD rectangles, labels and readable text positions as a layout guide, but do not invent new interface copy. No cartoon proportions, plastic, waxy skin, modern painterly blur, blanket noise, neon outlines, or copied copyrighted game art. This is a target concept plate, not a claim of finished gameplay.