{
  "id": "loader-breech-motion-v3",
  "version": 3,
  "kind": "constructed-3d-procedural-motion",
  "sourceFiles": [
    "dist/game/src/loading.js",
    "dist/game/src/world.js",
    "dist/game/src/main.js"
  ],
  "runtimeFiles": [
    "dist/game/src/loading.js",
    "dist/game/src/world.js",
    "dist/game/src/main.js"
  ],
  "dimensions": {
    "loaderHeightMetres": 1.69,
    "shellLengthMetres": 0.74,
    "maximumTestedShoulderToGripMetres": 1.25
  },
  "pivot": "loader feet in tank coordinates; breech in turret coordinates",
  "materials": [
    "worn leather",
    "oily iron",
    "steel",
    "old bronze"
  ],
  "palette": [
    "soot",
    "old brass",
    "dirty bone",
    "oxide"
  ],
  "cameraFootprints": {
    "overhead": "720x285 internal framebuffer at the recorded ultrawide display",
    "firstPerson": "side-aisle approach (-2.45, -1.15) frames worker and breech"
  },
  "animations": [
    "recoil preparation",
    "acquire",
    "lift",
    "align",
    "seat",
    "clear",
    "ready"
  ],
  "collision": "player approach is outside the worker; target hands are bounded by a focused geometric reach test",
  "provenance": {
    "type": "original code-authored geometry and motion",
    "referencesOnly": [
      "Diablo I",
      "Golden Keep current art bible"
    ]
  },
  "prompt": null,
  "reviewStatus": "candidate",
  "approvedEvidence": [],
  "evidence": [
    "docs/screenshots/loader-transfer-v3.png"
  ],
  "remainingDefects": [
    "shell and grip partly occluded at alignment",
    "block-built face, clothing and hands",
    "no motion or art approval"
  ],
  "byteSize": null
}
