IRON LITANY

Find the work — interface review, v0.3.2

6 October 2026. This is an implemented usability revision with actual control evidence. It does not approve final art, listening, difficulty or the completed demo.

Findings reproduced in v0.3.1

Before: first-person station.

Implemented

The duty card gives one reported problem, its reason, and a route or interaction button. Engine, Cooling, Cannon and crew names are consistent between the tabs, scene, prompt and panel; religious names remain as subtitles. Station tabs show explicit text states, including crew lapse, loose witness, reported sign and work in progress. Guidance uses announced symptoms and visible gauges; it does not read a hidden covenant route, taint value or correct post-lesson tool choice.

The overhead view marks YOU, names local/adjacent stations and traces the current walking route through the exposed passages. The rest of the tank remains dim. In first person, the nearby interaction gets a named E prompt and an attached label. E favors an accessible station ahead, can explicitly turn to one behind, and frames the station when opened. It cannot operate a nearby station through a solid rib. Clicking a station tab still walks to its actual approach, with controls opening on arrival.

First person distinguishes hands free from pistol drawn. Q draws/holsters; the reticle, weapon model and controls reflect that state. A hands-free click opens the nearby station. Drawing clears service tools and stops automated walking; a nearby bodily threat offers an explicit defend action. The opening weapon is secured. After a kill, the wound route and three-second hold instructions remain visible until binding succeeds. Threat guidance requires an actual line of fire, not just distance through a wall.

Station panels lead with purpose, current symptom and the main act. Extra orders, emergency repair and advanced rites use a disclosure. Unavailable procedures show a written reason and resource requirements. Ritual instructions and witnesses have larger, clearer typography. The protected first rite numbers its tools, marks the current and completed acts, and gives an exact held-input instruction for each stage. Later rites retain diagnosis and wrong-choice consequences. Closing work explicitly warns that spent materials remain spent.

Esc always pauses. X closes the station; it interrupts unfinished work. The short field manual starts with navigation, interaction, held work and combat; detailed procedures are expandable. The game behind a modal is inert, focus stays inside the modal, and help entered from Pause returns to Pause.

Actual input QA

Local play used ordinary browser mouse/keyboard input. Read-only diagnostics supplied the final receipt; no simulation commands or state were injected.

Overhead route · 1024-pixel controls · First-person rite.

Automated guidance tests cover the staged lesson, actual station approaches in both views, blocked interactions through machinery, public symptom privacy, urgent defence while working, living body versus wound binding, and resolution of crew/pressure duties. All 134 automated tests pass. The source-reference check accompanies release verification.

Remaining usability work

This is an agent-driven expert playtest, not a first-time human usability study. The complete covenant, measured-relief and loaded-bearing journeys need broader novice testing. Final physical instrument art and priest/tool contact still need work. No full three-watch victory, full touch journey, sustained listening approval or demo acceptance is claimed. Cinematics/narration still require creator approval of the demo.