IRON LITANY

A witnessed watch — v0.5.2

Review checkpoint · October 7, 2026 · Playable foundation, still in creative development.

The custodian now attends a fitted engine assembly with a weighted lever, cup, oil spindle and sight glass. His fixed-length arms meet its real grips; selecting the engine turns him toward his work and frames the actual service casting in first person. The protected first office names its real destination and offers observation at other stations rather than impossible actions. The priest face and physical cooling dial are local visual candidates under the same Diablo I direction, not approval of the tank's entire art family.

The religious danger has its own witness. The ward wax below the station tabs stays seated, stains, splits and finally loosens. A mechanically healthy tank can still lose its final ward. An urgent cue and the custodian's existing independent-witness recording call attention to outstanding reported signs; they cannot identify an unreported sender or decide the rite for you. Ward feedback and limits record the rule and actual responsive inspection.

Binding advice now respects your remaining supplies and already paid work. An interrupted fitted seal can be finished without another seal. With empty seal stores, three aimed shots can cauterize an empty source at a cost to the spirit; the prompt counts remaining charred contacts. If ammunition also cannot fund that expedient, the game describes the real limitation and remaining blade defence. The covenant's contact visibly depresses only while actually held and releases on pause. Costs and difficulty are unchanged.

Work has a physical identity

The actual costs compete with travel, crew lapses, the incoming battlefield and growing wounds. Field practice preserves the instruments and physical debt while keeping the saved campaign separate. Sound starts through the practice gesture according to the saved sound preference.

Actual-input evidence

The pre-freeze run 37579980250, source c5d7609, completed the held-contact/stylus covenant on native Linux and Windows in separate practice. An expert native controller then won all three Linux watches in 498.4 seconds, making three crew replacements, binding eleven sources and killing one body with the blade. Minimum hull was ~93.66; maximum heat/pressure were ~70.57/60.11. Seals and incense ran out before several repair stops. All movement, tools, capture and attacks used shipped controls; no game progress, supplies, creatures or aim vectors were injected.

Windows passed ordinary capture and combat plus its covenant practice, reached the first repair halt, then stopped on a controller hitting a contact removed by the halt transition. The current qualification reconciles that observed transition while retaining hard errors for missing controls during the same active office. The ending also requires the matching visible final-report heading and a settled screenshot. The completed matching archive and publication receipts are separate from this dated review; see the public desktop release.

Ordinary Chrome Q capture, relative mouse aiming, holster/free cursor and recapture were exercised independently. Actual browser work completed paid engine and measured cooling recovery; one saved crisis visibly showed splitting ward wax. The actual 390×844 layout has no page overflow or instruction/weapon overlap. There are 186 passing checks for the current packet.

Visual review

The camera, palette, framebuffer, slit masking, eleven-compartment survey and distant-hall dimming are retained. One human priest face, physically fitted engine contact and one instrument bezel/face are being refined together. No copyrighted gameplay screenshot is shipped. The new original pressure face uses engraved stops, restrained wax/metal/paper colours and wear at the handled edge; it does not apply a blanket noisy texture to the whole scene.

Engine service in first person · Physical contact · Cooling before · Cooling candidate · Narrow ward layout.

A calibrated expert route is not a novice playtest, human difficulty verdict, sustained listening acceptance or ordinary hardware frame-rate measurement. Crew/creature anatomy, integrated materials/contact motion, battlefield art and broader refuge design remain in development. Cinematic and narrated gameplay production follows creator approval of the completed demo.